Unity3d pro builder5/2/2023 ![]() ![]() If On ProBuilder will attempt to keep quadrangulate meshes on import. If Off the mesh will be imported as triangles. If On ProBuilder will use a smoothing angle value to calculate smoothing groups. When Import Smoothing is enabled any adjacent faces with an adjoining angle difference of less than this value will be assigned to a smooth group. ProBuilder provides some default "entity" behaviours. Sets the Renderer material to the ProBuilder Collider material.When entering Play Mode or building the renderer is automatically disabled.Īssigns the pb_ColliderBehaviour script to selected objects, which does the following.Sets the Renderer material to the ProBuilder Trigger material.The collider isTrigger toggle is enabled.If collider is a MeshCollider, it is set to Convex.If no collider is present, adds a MeshCollider.Set TriggerĪssigns the pb_TriggerBehaviour script to selected objects, which does the following: These are simply MonoBehaviours that provide some commonly used functionality. Older versions of ProBuilder used a script called pb_Entity to manage trigger and collider objects.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |